Open Mobile Platforms and Internet Video: The Biggest Macro Trends from 2007
Written by LBSzone
Monday, 31 December 2007
Open Mobile
Platforms and Internet Video: The Biggest Macro Trends from 2007 to
Have Future IP Video Impacts, According to MultiMedia Intelligence -
MultiMedia Intelligence identifies its 2007 macro trends that will have
the greatest future impacts.
SCOTTSDALE, Ariz., December 31, 2007--MultiMedia Intelligence
(http://www.multimediaintelligence.com/) identifies its 2007 macro
trends that will have the greatest future impacts. The first is the
evolution of the handset from a dedicated device to an open platform,
lead by the iPhone market launch and Google's new Android initiative.
The second is the movement of internet video into the main stream, as
video sites move from driving traffic to driving monetization.
The Handset as a Platform
2007 marked the start of a transition of mobile handsets into open
platforms. The iPhone initiated a new handset market dynamic. Google's
Android and a rumored Java-based OS are the next elements of a
developing trend. Motorola taking a 50 percent stake in UIQ, a software
platform based upon Symbian OS, cements the trend.
Essentially, we are seeing the rise of a new class of mobile devices
that are application-centric with voice functionality. These devices
are internet browsers, music players, text messengers, and e-mail
devices first . . . and they still make voice calls. Operators such as
Verizon Wireless are responding to the coming explosion of this product
class and have embraced it by opening their networks. New market
combatants such as Intel see this as an opening to penetrate wireless
with a new class of products as well.
The result is that 2007 marks an inflection point in the handset
market as handsets migrate towards open platforms. Handsets are a
market of over 1.1 billion units and dominated by the top five players
who collectively control 82% of the market. Yet the market is far from
stagnant and becoming less so. As data services emerge to drive the
mobile market, they are being accompanied by new competitors and new
business models. Video and multimedia are among the key weapons in the battle, as feature rich multimedia handsets approach 300 million units.
"2008 will see a heightened battle for control of the platforms and
business models," according to Frank Dickson, Chief Research officer
for MultiMedia Intelligence. "Companies like Nokia and Apple will pull
at the operators, trying to capture data, content and application
revenue for themselves. Open platforms like Android will drive the
mobile network to open-up like the internet. Meanwhile, mobile
operators will try to maintain their position at the top of the mobile
food chain as they struggle to maximize the returns on infrastructure
investment and not be relegated to a mere bandwidth provider."
Internet Video Goes Mainstream as Advertising Monetizes Content
2007 saw NBC cancelling its long-term contract with iTunes. With NBC
comprising about 40% of iTunes video sales, this would seem to be a
major issue. However, the market for internet video electronic sell
through is just not that big. In fact, given the broader opportunity,
NBC seems to consider iTunes a rounding error as it pushes forward with
advertising-driven internet business models. Clearly, the Writers Guild
of America sees the potential as it hits the picket lines over long
tail reoccurring revenue.
The fact remains that advertising dominates video monetization
globally, and advertising is now beginning to dominate internet
business models. The internet video market is embracing advertising as
social networking and user generated content sites paved the way,
moving from "land grab" to monetization. Media companies, experimenting
across a variety of distribution scenarios and business models, are
using their internet offerings to drive discovery, engagement and
community surrounding their TV network programming. They are also
trying to avoid enabling any single entity, say Apple, from dominating
their fortunes. Meanwhile, their familiar content monetization method,
advertising, is coming to the forefront. MMI predicts US Internet video
advertising will reach nearly $1.6B in 2008, grabbing a larger share of
the overall $24 billion in total US internet advertising.
"Social networking and user generated content sites are becoming a
vital part of the media ecosystem, but are still challenged in
controlling copyrighted content," according to Mark Kirstein, President
of MultiMedia Intelligence. "These sites are now moving to the
monetization stage. 2008 will see increased cooperation among the media
companies and internet sites. Fingerprinting and digital watermarking
are key technologies these companies are using to monetize non-linear
distribution of copyrighted content."
Internet video is impacting the very foundation of the internet,
ushering in what Cisco describes as the Exobyte Era. An exobyte is
equal to five times the size of all the printed matter in the history
of the world. By 2001, there will be 30 exobytes worth of network
traffic on a monthly basis.
These macro trends come from MultiMedia Intelligence's recent research:
"Wanted: Multimedia Handsets--Consumer Desires Meet Operators ARPU
Needs" provides research, analysis and forecasts for multimedia
handsets and handsets with multimedia specific features.
"Advertising & Technology Collide: Semiconductor Companies,
Technology Providers, Media Companies and Ad Agencies Partner to Move
from Disruption to Monetization," examines the impact of new
technologies on the advertising industry, and the advertising
opportunity enabling advertising.
"Beyond Traditional DRM: Moving to Digital Watermarking &
Fingerprinting in Media Monetization" provides research, analysis and
forecasts for key Fingerprinting and DWM applications and technologies.
http://multimediaintelligence.com/
About MultiMedia Intelligence
MultiMedia Intelligence (http://www.multimediaintelligence.com/)
provides actionable intelligence on the markets and technologies for
delivering IP video to the nth screen. With a broad perspective that
moves beyond the classic 'three screens' of TVs, mobile handsets, and
computers, we identify the opportunities in enabling and monetizing the
Nth screen.
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